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What you'll learn:
- Create simple Savegames in Unity
- Create more complex Savegames in Unity
- Serialize Data
- Encrypt Data
- Basic Understanding of the Unity3D Engine
- Basic Understanding of C#
The "The ultimate Guide to Creating Savegames in Unity" will teach you best practices for the most basic savegame-solutions like PlayerPrefs, but we will also handle some more advanced topics like Json and Encryption.
In this course you will:
- Save and load the Gamestate
- Save/Load simple Data with Playerprefs
- Create your own Save-Files with Streamwriter
- Create unreadable Savegames with Binaryformatter
- Create advanced up- and downward-compatible Savegame-Solutions with Json
- Encrypt your Savegames
For each Concept you will be challenged to implement it yourself, but if you don't feel up to the task you will also be shown a well explained step-by-step guide how to implement it.
The course also features several Demo-Projects, where you can look up best practice implementations.
Why learn from me?
I have been teaching game-programming for more than 5 years now and as a result I have plenty of experience in what works and what doesn't when it comes to teaching programming. Also I am a firm believer, that you can only learn the high craft (some might even say art) of programming, by practicing it.
Who is the target Audience?
- Unity Developers who want to create Simple Savegames
- Unity Developers who want to create more sophisticated encrypted Savegames
- Programmers who want to improve their Skills in the Unity3D - Engine
Who this course is for:
- Unity Developers
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