Development [udemy.com] Coding Project - Programming Finite State Machines

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DESCRIPTION:

What you'll learn

  • Principles of Designing a Programmable and Robust Library
  • Use of Function Pointers and Callbacks
  • Designing a solution to real world Problems
  • One more step towards preparing Design based Interview Questions
  • Implement Finite State Machines for Pattern Matching, Validatation and Computation
  • Implement Mealey/Moore Machines
Requirements
  • Basic knowledge of Theory of Computation and Automata is required
  • Atleast above beginner level coding skills required
  • Zeal and enthusiasm to code and learn
This course is a Project-based course, and involved coding in C at every stage of the course. However you are free to do this course in your favorite programming language. This is a programming project course for Undergraduate Students.

Level
: This Course is Best for those looking to do some non-trivial project after they have learned just more than basics of any main-stream programming language. Beginners to Intermediate level audience can opt for this course.

This is yet another very valuable Programming based Course Project - Programming Finite State Machines and harness its benefits in your Application. This course assumes that you have done the UG course on - Theory of computation and at-least you know the basics. TOC is completely theory based course, this course is the practical version of it.

Finite State Machines are an integral part of computer science and is used in many state driven problem solving. For Example - Designing an Elevator Software.

It is important that we, as a Software Engineer, develop an ability to design and implement commonly used data structures, and FSMs are one such among many. Doing such Project based Courses develop critical skill of translating a real world Problem into Computer Algorithm.

Do all my courses, specifically project based one, and separate out yourself from the crowd.

In this Course, We shall develop Programmable Finite State Machine Library using which an application can instantiate specific FSM object and use it for FSM based problem solving such as Pattern Matching, Validation or Computation.

I guarantee, you will love the final product of this Course, and you will play around it like it is your favorite toy.

Whatever you learn through my courses, you learn from absolute ground level. This course does not violate the principle and teaches you how to FSM library step by step from absolute scratch - No framework, tools, supporting libraries or anything - just pure programming language of your choice is enough. Emphasis is on learning the concepts, not fancy tools.

Also, Please just do not sit and watch my codes. Write your own codes, even if it is same as mine !

No Third Party libraries


Whatever logic you implement, you need to implement it from scratch, beginning from #include <stdio.h>. This course do not suggest taking help of any third party library to get the jobs done. Use of external libraries completely defeats the purpose of the course. However, it is recommended to use third party libraries for commonly used data structures such as linked lists/Trees/Queues etc which saves a lot of time implementing these data structures.

Refund : This Course is covered by 30 days Full refund guarantee, no questions asked.

Who this course is for:
  • Working Professionals
  • Job seekers for Development Roles
  • Enhance Critical thinking of software designing
  • Students who have passed their 3rd semeser of UG
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