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Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles. Offers independent introductions to both a command-line interface and a graphical user interface (GUI). Features coverage of Unified Modeling Language (UML), the industry-standard, object-oriented design tool. Illustrates key aspects of Java with a collection of game and puzzle examples. For introductory computer programming students or professionals interested in learning Java.
The 3rd edition retains many of the features of the first two editions, including:
- Early Introduction of Objects;
- Emphasis on Object Oriented Design (OOD);
- Unified Modeling Language (UML) Diagrams;
- Self-study Exercises with Answers;
- Programming, Debugging, and Design Tips;
- From the Java Library Sections;
- Object-Oriented Design Sections;
- End-of-Chapter Exercises;
- Companion Web Site, with Power Points and other Resources.