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Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles.
We have designed this third edition of Java, Java, Java to be suitable for a typical Introduction to Computer Science (CS1) course or for a slightly more advanced Java as a Second Language course. This edition retains the "objects first" approach to programming and problem solving that was characteristic of the first two editions. Throughout the text we emphasize careful coverage of Java language features, introductory programming concepts, and object-oriented design principles.
Table of Contents:
- Computers, Objects, and Java
- Java Program Design and Development
- Objects: Defining, Creating, and Using
- Methods: Communicating with Objects
- Input/Output: Designing the User Interface
- Java Data and Operators
- Control Structures
- Strings and String Processing
- Inheritance and Polymorphism
- Arrays and Array Processing
- Exceptions: When Things Go Wrong
- Files and Streams
- Recursive Problem Solving
- Graphical User Interfaces
- Threads and Concurrent Programming
- Sockets and Networking
- Data Structures: Lists, Stacks, and Queues
- Early Introduction of Objects
- Emphasis on Object Oriented Design (OOD)
- Unified Modeling Language (UML) Diagrams
- Self-study Exercises with Answers
- Programming, Debugging, and Design Tips.
- From the Java Library Sections
- Object-Oriented Design Sections
- End-of-Chapter Exercises
- Companion Web Site, with Power Points and other Resources
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